![]() ![]() A griffon rider gallant is such a formidable fighter they can defeat an Amiraspi Cyclops in single combat and even a Cyclops Chief may not be their match. A griffon rider who is particularly skilled, talented, and/or experienced earns the honofic "Gallant" from his or her peers. The griffon rider gallant can use a reaction when it falls to reduce any falling damage it takes by 30 points.Īmiraspians who ride on griffons are their race's most renowned warriors (see Amiraspian Griffon Rider for details). If it hits, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the griffon rider gallant uses Running Leap or moves at least 20 feet straight towards a creature, it can use its bonus action to make a melee weapon attack against that creature. Should the griffon rider already have an Eye of the Eagle target when it uses Eye of the Eagle, the griffon rider gains advantage on its next ranged attack roll against the selected target if it still has concentration. The griffon rider can end this effect as a free action, literally in an eye blink. As long as the griffon rider maintains concentration, it can attack the selected target without disadvantage on attack rolls from its Poor Depth Perception. The griffon rider gallant selects a target it can see. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.Įye of the Eagle. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. The griffon rider gallant makes two attacks with its melee or ranged weapons.īattleaxe. The griffon rider gains a +2 bonus to attack rolls it makes with ranged weapons. With a 10-foot running start, the griffon rider can long jump up to 25 feet.Īrchery. The amiraspian has disadvantage on attack rolls with a ranged weapon or melee weapon if the target is more than 5 feet away. The amiraspian has advantage on saving throws against illusions that include visual elements it can see. Languages Common and either Giant, Gnoll or GoblinĬhallenge 4 (1,100 XP) Proficiency Bonus +2 Senses darkvision 60 ft., passive Perception 14 Skills Acrobatics +4, Animal Handling +4, Athletics +6, Perception +4 ![]()
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